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Saturday, February 4, 2017

Paint.NET Textures

I said I would do it, and here I am doing it now: Paint.NET Textures Tutorial!

What we need are two things: the vanilla minecraft assets folder, and Paint.NET (obviously). So let's go and get the assets folder first. We need to go to our ".gradle" folder in our User Directory. If you go to your User Directory > .gradle > caches > minecraft > net > minecraft > minecraft > 1.11.2 then there should be a JAR there with the appropriate name of minecraft-1.11.2.jar. If we right click that and go to 7-Zip > Open Archive then there should be a bunch of files and folders there waiting for us to extract them. Now, don't click extract because what we want is the assets folder. Open up your workspace directory, being the main mod folder, and drag and drop the assets folder into your main mod folder. Now close out of your 7-Zip.

Next, we gotta go to getpaint.net. There you should see the download on the top right-hand side of the page. Down a little ways should be a download button, in the form of an image. Once clicked, you should see a download link at the top right-hand section of the page. Click, download, run, and follow the on screen prompts. Once it is done installing (may take a few minutes), then open up Paint.NET.

Now once in Paint.NET, you're gonna want to click Open and navigate to the assets folder in your main mod class, and navigate to textures > blocks > find your texture. Let's use the diamond_ore.png texture.

Let's play with the hue and saturation. Go to Adjustments > Hue / Saturation.... Change the hue until it fits your liking.

TIP: YOU MIGHT WANT TO ZOOM IN ON THE IMAGE BY HOLDING CONTROL AND SCROLL UP BEFORE ADJUSTING ANYTHING

I'm gonna make my texture a reddish color. Mine are at 180 for hue, and 139 for saturation, but it is your texture so make it however you wish to make it.

Let's do CTRL+SHIFT+S and save it to our mod folder > src > main > resources > assets > tut > textures > blocks.

If you don't have textures.blocks created, then create it.

We need to save it with the name that we specified in our JSON file, back in the Blocks tutorial. Ours is tut_block, so let's save it as tut_block.png.

Here is my finished result:


Let's make an item texture. Go back into Paint.NET and open up a texture from assets > minecraft > textures > items. Let's use the diamond.png texture.

Go to adjustments > Hue / Saturation... and play with the settings until it fits your likings. I'm going to keep mine where it is from the block texture settings, giving it, too, a reddish color. CONTROL + SHIFT + S and save it to src > main > resources > assets > tut > textures > items. If you don't have an items folder then create one. We also have to save this with the name that we specified in our JSON file that we created for our item, created back in the Items tutorial Here is my finished product for the item texture:


Now go back to the project and run the game and you should have the textures loaded in.

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